#6 0x00007fffe7ebd64f in Libretro::EmuThreadStop () at. Common/GPU/OpenGL/GLRenderManager.cpp:218 #0 futex_wait_cancelable (private=, expected=0, futex_word=0x555557f636fc) at. Enabling rewind causes no problems on my end, but, as you mentioned, performance takes a hit. Your problem of RetroArch crashing when you reset the game happens for me with Audio Sync enabled, but not when manually closing RetroArch or hitting escape. However, using RetroArch's autosave feature, to automatically save a game on exit (so that you restart where you left off later) does NOT work properly (I suspect RetroArch completely closes before it can happen), and trying to manually load your auto save state (if you have auto load state turned off) makes the game hang/crash. The RetroArch core doesn't seem to get much maintenance.Įdit: Actually, with the latest RetroArch and latest PPSSPP, both save and load states DO work for me, with no settings needing to be changed. With audio sync disabled, and 'Sync to Exact Content Framerate' enabled, the game seems to run in fast forward. I'm amazed you figured out a fix, however, your solution does not work for me. I came here looking to see if it had been solved yet, only to find the original issue completely removed (not closed). Good luck getting it fixed, I reported that loading save states (and only loading, saving worked fine) was broken over 2 years ago, right when a new commit broke that feature, and nobody bothered to try to figure out what the problem was. It gives the message “During startup program terminated with signal SIGSEGV, Segmentation fault,” and when I try to run the backtrace command, it simply says “No stack.” Maybe I’m just not doing it right? I tried getting a stack trace using gdb, but it doesn’t seem to work. It comes from a segfault when trying to restart the game. This seems to occur for any game, but I tested it specifically on “Lunar - Silver Star Harmony (USA) (PSP) (PSN)”. What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.Īrch Linux, RetroArch 1.8.5 Rev. If “Synchronize Audio” is disabled, either before the game loads or after it has already loaded, this does not happen. When loading a game on PPSSPP with “Synchronize Audio” enabled, restarting the game, closing the game, loading or saving state, enabling rewind, or leaving Retroarch, either by restarting it, closing it from the menu, or using the Esc key, PPSSPP will either segfault or hang.
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